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SCUMM engine : ウィキペディア英語版
SCUMM

Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games (later known as LucasArts) to ease development on their first graphic adventure game ''Maniac Mansion'' (1987). It was subsequently used as the engine for later LucasArts adventure games.
It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. This also allowed the game's script and data files to be re-used across various platforms. SCUMM is also a host for embedded game engines such as iMUSE (standing for ''Interactive MUsic Streaming Engine''), INSANE (standing for ''INteractive Streaming ANimation Engine''), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCUS. SCUMM has been released on the following platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu Towns & Marty, Apple Macintosh, Nintendo Entertainment System, DOS, Microsoft Windows, Sega Mega-CD and TurboGrafx-16/PC Engine.

== History ==
The original version was coded by Aric Wilmunder, Chip Morningstar and Ron Gilbert in 1987,〔(GameSpot, "Classic Studio Postmortem: Lucasfilm Games" ), ''Ron Gilbert'', 24 March 2014, accessed 3 April 2015〕 with later versions enhanced by Aric Wilmunder (a.k.a. the ''SCUMM Lord'') and various others.
SCUMM was subsequently reused in many later LucasArts adventure games being both updated and rewritten several times. LucasArts finally abandoned the SCUMM engine in 1998 when they switched to GrimE, using the free software scripting language Lua, for the games ''Grim Fandango'' and ''Escape from Monkey Island''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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